Xbox Performance Issues

Updated on July 20, 2019 in [A] Other Answers
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1 on July 19, 2019

I am working on a game that we want to develop for Xbox, but when we run it on xbox we are lagging like hell.

I used the Xbox Device Portal to have a look at the performance and i got 30 percent CPU usage, 40 percent GPU usage( i see 6 Gpu Engines) and only one is being used and memory usage is about 1.5GB.

Shows total Memory as : 2.5GB

Available as : 1.7GB

After running the application i see available as: 300-400MB

 

On Unity profiler i saw some spikes that go atmax upto 250 FPS, around 200-250 batches, 150-200 setpass calls, 10k Vertices and around 9-10k triangles count.

I get around 100 – 130 fps on my lap that runs i7 7th Gen, GPU 1060, 16 Gigs of ram.

 

I am really struggling to find any solution about xbox optimization on the web, and is there any way i can connect Unity profiler directly to xbox? so i can see the realtime profiling of the game using Unity Profiler?

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0 on July 20, 2019

Hello,
  
For this kind of problem, I recommend trying the official Unity Answer Forums as it has many more user’s with console deployment experience. As most members here are intermediate-to-beginner.
  
Anyway, I’ve never deployed to console before. However, I did find this thread on the Unity forum that mentions GPU instancing being a significant cause of lag. The poster has a very similar problem to yours, so I’d check it out if I were you.  If you can’t find a solution to instancing or that turns out to not be the problem, then I’d recommend making a thread there. 
  
Good luck.

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