I’m throwing this out there as an informal survey.
What’s a game dev feature you wish you had learned early on in your learning process?
(Think about the basics)
Coroutines?
Translating objects?
Rotating around an axis?
Maybe creating a timer system?
Now ask yourself, what do you wish you currently understood better? (More advanced topics)
Procedural generation?
Animation?
I’m asking because I have a few ideas floating around in my head, but am really interested in the community’s responses here.