Tutorial on Baliistic Curve

Updated on June 9, 2018 in  [R] Tutorials
Share on Facebook0Tweet about this on TwitterShare on Google+0Share on Reddit0
4 on June 7, 2018

Can you please make a tutorial on Ballistic Curve/Projectile Motion after collision for a golf game  in Unity3d. 

 

something like in image

  • Liked by
Reply
0 on June 7, 2018

You could probably make a basic version of this using a simple RigidBody and physics materials, you’d just have to use AddForce to launch the projectile. I don’t imagine such a basic system would be that hard to implement as most of the coding is already done by the game engine. 

  • Liked by
Reply
Cancel
1 on June 7, 2018

Actually i want to show the projectile curve prediction that the ball will follow after collision with ground. I need it in c#

 

https://youtu.be/thUGmh6Xh3g?t=20 like in this video. 

Devoted
on June 7, 2018

Will this tutorial do? It seems to be exactly what you wanted.
It’s also pretty recent so I doubt there’ll be any compatibility issues.
https://www.youtube.com/watch?v=v1V3T5BPd7E

Show more replies
  • Liked by
Reply
Cancel
0 on June 9, 2018

I went through the following tutorial.

https://www.youtube.com/watch?v=IvT8hjy6q4o

But i need to predict the path the ball will follow after hitting the target…

 

  • Liked by
Reply
Cancel