Can you please make a tutorial on Ballistic Curve/Projectile Motion after collision for a golf game in Unity3d.
something like in image
Can you please make a tutorial on Ballistic Curve/Projectile Motion after collision for a golf game in Unity3d.
something like in image
You could probably make a basic version of this using a simple RigidBody and physics materials, you’d just have to use AddForce to launch the projectile. I don’t imagine such a basic system would be that hard to implement as most of the coding is already done by the game engine.
Actually i want to show the projectile curve prediction that the ball will follow after collision with ground. I need it in c#
https://youtu.be/thUGmh6Xh3g?t=20 like in this video.
Will this tutorial do? It seems to be exactly what you wanted.
It’s also pretty recent so I doubt there’ll be any compatibility issues.
https://www.youtube.com/watch?v=v1V3T5BPd7E
I went through the following tutorial.
https://www.youtube.com/watch?v=IvT8hjy6q4o
But i need to predict the path the ball will follow after hitting the target…