Okay, so I am making a game with a friend, based around liquids. It’s an endless 2D side-scroller and you control liquid/water. The problem is when I want to create water and move it, like a normal character. The mechanics will be that it will pick up more water as it goes across, and will loose water over time.
Question is, would anybody like to give me an idea with the best way to approach this? Thank you!



