I have a player which is set to DontDestroyOnLoad . Among it , it have code which calculates some data according to new loaded scene . I want to do this calculation when the scene is loaded . Since i am setting the player not destroy on load , the start function is not being called . Is this suppose to be bug or if any solution for calling this code after the scene is loaded .
If anyone wanna know how , heres answer i just posted in<a href="http://answers.unity3d.com/questions/1160006/how-to-add-a-delegate-to-this-to-get-notifications.html#answer-1167561″> unity answers 🙂Â



