Hello ^_^
What is more efficient….
(this example is 4 units long, texture & sprite are both 100px long)
1 object, with 1 box collider, with a texture tiled 4 times where the texture has to be imported separately?
or
4 objects, each with a box collider, using a sprite from a sprite sheet?
at the moment the sprite version looks better, but I think that’s just down to lighting. Obviously the sprites version has more colliders, but if I go for the textures version the textures for different things all have to be separate (as opposed to 1 sprite sheet). I don’t have pro or any plugin things that let me do texture packing.