I have object I want to control it by show and hide it.
using UnityEngine;
using System.Collections;
public class DeadLife : MonoBehaviour {
public float O_Life = 100f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update (){
if(O_Life <= 90f)
{
gameObject.SetActive(false);
}
if(O_Life >= 90f)
{
gameObject.SetActive(true);
}
}
}
If O_Life <90 it hide. Good
But if i want to get it back “show or appear it again” it not work !?
So, How to fix this ?




