Place Random Objects on Terrain

Updated on March 18, 2019 in  [R] Scripts
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0 on October 28, 2015

Hey Fabi,
I know this is an old thread, but do you know if you could make the tree placing faster. It might be because im using my slow laptop now, but this is very annoying. Also I changed the script so it can spawn 4 different objects. Could that slow it down? Probably! 😀

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2 on March 26, 2016

Thanks! is there anyway to spawn these objects on a specific texture only?

Wise
on March 26, 2016

Haven’t tried it yet but take a look at this thread. It should help you to implement this function into the script. http://answers.unity3d.com/questions/456973/getting-the-texture-of-a-certain-point-on-terrain.html

on March 27, 2016

Yeah that’s what i’v been trying but with no progress..
Thanks for the help.
EDIT..
Finally got it right, thanks anyways!

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0 on August 3, 2018

Its getting error! Stack Overflow. I dont know how to solve it. Can u help me! Thanks a lot… and sorry for my english.

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0 on March 18, 2019

Hi Fabi,

I know this an old thread but I have a question.  I have a procedural generated terrain using cubes (Like minecraft but the cubes are not generatiated in code but made in blender) and I was wonder how I could implement your procedural code with placing random objects (e.i. rocks) around my terrain!  Also, if you have any other suggestions about where I can look up how to do this, please tell me.

Thanks, Asidic

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