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Updated on January 23, 2017 in Collaboration
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4 on January 22, 2017

Hey there!

I had been working on a new kind of game that I never really got too far with. Rather than Just let it die in a folder which may never get opened again, I decided it would be better to pass it on to all of you.

Here’s my original idea and inspiration…

A scary game where the user is forced to talk to the game. Based on the microphone input, volume received transfers to a lantern’s brightness. So, the louder a person explores, the brighter they illuminate their surroundings. But a foe awaits the hero, and is attracted to light/sound so the player must be conscious of when they are being loud, and when it would be better to remain blind…

Here’s a video of what I have/had so far…

And that’s it! No GDD, no concept art, just protyping the game mechanics before I got a bit bored.

The biggest reason I wanted to give this project away is because I couldn’t think of a good, practical direction to take it. It’s been sitting in my unity projects folder for a couple months now, and I recently saw this kickstarted project which reminded me of the game I had come up with. (Pretty similar huh?)

So, instead of pushing through to finish the game (and potentially coming in conflict with copyrights), I thought I’d open up the full project to anyone interested. I’d love to see how some of you decide to change, alter, and modify this game to fit your own needs.

So dissect the project! Experiment! Figure out what I’ve done so far, and see how you can change it to fit your needs!

I won’t promise to be able to provide much support for the project, so if you have questions, contact the forum like always -not me personally.

Without further ado…

Here’s the full project on Dropbox


Let me know what you did with your copy down below!

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1 on January 22, 2017

Though similar in scope but mechanics wise very different, I would have to say the core game play mechanic on this is akin to that of Amnesia: The Dark Descent. Not a clone of if per-say but interesting enough to have a swing at it. Plus in that other game you play a blind person using some sort of echo-location mechanic, yours is a sound/light one

on January 22, 2017

True enough. And yes, Amnesia was a base inspiration for the principle concept. Good point.

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