Guys I need multiplayer mode for an existing 2d game Sea Battle! Ready to pay !
hey there, I have some experience both with Photon Network and Unity Networking, and I could easily implement your multiplayer functionalities, but both of those networks are free only for a small pool of concurrent connections, so if you’re planning to have your game played by lots of players, you will have to pay some money for their services
Gambling site? I thought you were talking about a 2d sea battle game, how can that turn into a gambling site? btw I can’t say much about time of developing without knowing the project.
Anyway, Photon is free up to 20 concurrent users, you can pay 95$ to have 100 CCU for 60 months or 95$/month to have 500 CCU, if you get to have more users than that, you can pay 185$/month for each 1000 users
https://www.photonengine.com/en-US/Realtime/pricing#plan-20
Yeah well, I can build up some code for a unity game network, but I’m not into cryptocurrencies code.. So if you want your 2d sea battle game to be playable online, I can work on that. Other than that I must call myself out.
Couldn’t we have some gaming coins which will be scored in case of victory and later I would change them for some cryptocurrency ? … and what about tournaments ? I have very unique standings and every player must be able to creat a tournaments with certain quantity of players and bet … can we make that ?