Hi all. So my friends and I are working on an evolve like multiplayer game, following along with Brackey’s UNET tutorial for the networking part. The game requires an inventory system so players can carry and equip equipment. The problem is, we have no idea how to set up the inventory system to work on a per-player basis. We’ve been using Brackey’s inventory asset, which works well when there’s only one player on the server; but when another player joins, pressing the inventory key no longer works. We’re all stumped on how to make it work. Thank you in advanced!