How would I make a moving wheel as my character.
I think I would like it to use the physics engine so it would look more realistic and cool. Would a physics engine work with having something protrude out of the wheel that like an “arm” that can hold things or would I need it to do it your other way?
You’ll have to show me an example of the arm.
But for physics rotation, just add torque:
rb.AddTorque(transform.right * strength);
We add torque around the X axis (right) because that is the axle of the wheel. Strength is just a modifier to move faster or slower, or forward or backwards in the case of negative strength.