Low fps on android using post processing stack or image effects.

Updated on July 2, 2018 in [D] Game Dev. gossip
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2 on June 30, 2018

Hey there,
I am getting very low fps using ‘post processing stack’ or ‘image effects’ on android in unity, I’ve been developing android games on unity since 13 months, and unable to figure this out yet, I really don’t want to compromise the quality of my games, I’ve searched it many times in different forums but no one is giving a good idea or another way to achieve the same, now I’m asking this in Brackeys for the first time, please help me in this, or if its really troublesome in unity should I switch to unreal?

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1 on June 30, 2018

I’m not sure, but I think the default Unity PP Effects are just too demanding for mobile devices at this moment.

Even my ‘descent’ gaming PC with a Core i7 4790 and a GTX 770 has trouble handling some of the effects, let alone a phone…


on July 2, 2018

Thanks for response, do you know any less demanding camera effect techniques other that pp effects or standard image effects?

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