Hey there,
I am getting very low fps using ‘post processing stack’ or ‘image effects’ on android in unity, I’ve been developing android games on unity since 13 months, and unable to figure this out yet, I really don’t want to compromise the quality of my games, I’ve searched it many times in different forums but no one is giving a good idea or another way to achieve the same, now I’m asking this in Brackeys for the first time, please help me in this, or if its really troublesome in unity should I switch to unreal?