Loading multiple on and offline scenes with unet

Updated on May 25, 2017 in [A] Multiplayer
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0 on May 25, 2017

So what would I look into, to find out how to have multiple networked scenes, which a player can load into when selecting a match?  The network manger takes 1 online and 1 offline scene. Is there are way to reference this and change it to be the random networked scene, out of a list of networked scenes?

To be a bit more clear I want a bunch of levels, with one being chosen randomly, when a player creates a game.

 

A part two question. For another offline scene that will not require a network, can I just add a button and change like normal? This would be a solo mode, with levels of it’s own, that will not be called for networking.

If anyone knows where I can start that would be awesome thank you.

I’m using the fps tutorial and adjusting things to my games needs. So I’ll be changing the lobby’s function in that tutorial series. Just as a reference.

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