Level Editor using Image Data

Updated on August 27, 2018 in  [R] Scripts
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11 on June 7, 2017

Hello everyone!

 

I’ve got a video coming up soon on creating a Level Editor in Unity by loading in color data from an image.

 

It’s a super cool technique that I got from Quill18 – Credit goes to him!

 

Stay tuned for the video! Until then you can DOWNLOAD THE SCRIPTS and play around with it yourself! 🙂

 

 

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  • Dion Dokter
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6 on July 11, 2017

I’m getting an issue where the prefabs are very separate from each other. Image for reference. Anyone knows why this might be happening? 

Wise
on July 11, 2017

probably the scale of your assets, check if they are set to 1×1 units. Or you could decrease the spacing/offset.

on July 11, 2017

Thanks @maxartz15. 

I think you were right with the scale. The units are 1×1 but the sprite was too small (22x22px). Hoe do I check the spacing/offset tho?

Guru
on July 11, 2017

You need to set the pixel to unit size to 22.
That will scaled 22 pixels to be 1 unit

on July 11, 2017

@Dion I was just coming here to comment about that lol. Thanks guys 🙂 learnt something new that I didn’t even know how it worked before. Appreciate it 😀 

on August 26, 2018

Link is broken plz fix.

Guru
on August 27, 2018

Fixed the link @ProxyPony

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1 on August 27, 2018

You should check out the post about tutorial ideas.  There are tons of great ideas.

on August 27, 2018

Sorry, forgot to specify what the post is called.  It’s literally called “Tutorial Ideas – Multiple” and I have a couple of posts in there too.

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