iTween ValueTo without easing

Updated on December 14, 2015 in [A] Unity Scripting
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3 on December 6, 2015

Hi there! (writing this from mobile, sorry for misspelling)
If you don’t know iTween then surely check it out, it’s an awesome plugin.
What I’m trying to do is basically ValueTo with No easeType. Unfortunately, linear does not work for ValueTo. How can I make it without easing? I can’t do it simply with coroutines, because sometimes I need to do it in less than 0.1 seconds and I don’t want to write my own function for doing this.
Thanks guys!

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0 on December 13, 2015

Bumpity bump 🙂

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1 on December 13, 2015

I used to use iTween, but not anymore, sorry. I figured writing my own functions or using mathf was just as easy. It sounds like maybe you just want it to happen instantly since you don’t want any easing, right?

on December 14, 2015

No, I want it to scale over time, but sometime it should take only 0.1 seconds and sometimes over 84 seconds, so the function should be able to do that.
Anyway, thanks for your answer 🙂

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