Hey there,
It’s been a long time since I’ve been on the forum, so I’m glad to be back. I’m having issues in figuring out a way to use raycasts/hitscan in a networked 2D shooter. The client should never be trusted in a multiplayer game, so how would I move the hitscan code onto the server? I’m thinking the client should make a request to the server to perform a raycast for them, but I’m not entirely sure. Any ideas and suggestions would be greatly appreciated! Thanks!
-axiomaticTwist