How can I move sprite Separately from rigid body in animation panel? I want my character to stai inside a colider and stay at the same spot when attacking but I don’ t know how to do it.
I would suggest that you have a character parent object.
So the heirarchy would look like this:
CharacterParent
-CharacterSprite
-CharacterCollider
This way, they can act independently of each other and still have local offset distances referenced from the parent object