I know that this is my 3rd post of the day.
How do i make this dropdown thing like a list in the inspector?

https://polygoned.wordpress.com/2012/05/23/unity3d-creating-a-drop-down-menu-in-a-custom-inspector/ this might help I mean it’s pretty old but I think it’ll take you in the right direction
I believe “My Style” is a serialized class and “Font style” is and enum.
Create a C#-script, then inside it try this.
[Serializable]
public class SomeClass
{
public string name;
}
public SomeClass someClass;
Helpful
I tried using this to help organize a long list of variables, but once I do this to the variables the rest of the script can no longer access the variables. Specifically void update cant. I’m guessing it has something to do with the class, but I’m not sure…
[System.Serializable]
public class total_stats
{
public int player_hp;
public float crit_chance;
}
public total_stats Total_stats;