Hey guys!
A while ago I was looking into normal, height and other texture maps. I was wondering how the studio’s made them. So I googled around and found Crazy Bump.
With Crazy Bump you can generate all the maps that unity accepts.
But it costs $299 and only has a 30-day trial.
I thought: My game looks good enough already and it’s just a hassle with all these shaders.
And like that I ended my quest.
Today I reimported one of my blender models. (Unity 5 doesn’t like older blender versions)
By default those models get a white material. But as it is one of my bunkers, I wanted it to have the old concrete texture I used before upgrading. So I created a new material and assigned the texture to the albedo slot.
All fine and dandy you’d say right?
Well kinda… It worked just fine but I thought that it looked worse than in Unity 4.
That’s strange, but after fiddling with some parameters I still thought it was looking bad.
I looked at the new standard shader and thought: You know… It’s really easy to use those additional maps right now. Has anything changed with Crazy Bump lately? No. I looked further and found an awesome program!
TL;DR
I found Awesome Bump. Everything that Crazy Bump offers but open source and free.
You can just import your texture and create all the maps that unity accepts.
When you use that in unity it gives really nice results!
With only an albedo texture:
With all of the maps:
As you can see, the result is awesome!
If you want to download the program, here’s a link to the official website: http://awesomebump.besaba.com/
Good luck everybody and happy coding!